Assets
3D and media library
Upload GLB models, images, audio, and video assets, then reuse them across studies and scene compositions.
VREVAL gives research teams a cloud workspace for 3D study authoring, reusable questionnaires, participant sessions, and runtime data collection for Unity and Quest-based evaluations.
Cloud access is available by invitation today. VREVAL is planned to become open-source and self-hostable with Version 1. Public registrations will open after the preview phase.
Civil VR evaluation plan
Facade A/B evaluation / project grid B-04
Scale 1:1
Rev Preview
DWG-01
Import model
GLB facade variants aligned to one project coordinate system
DWG-02
Place stations
Spawn, comparison, and post-study checkpoints on the drawing grid
DWG-03
Issue protocol
Form task, A/B ranking, and debrief block assembled as a study sheet
DWG-04
Run sessions
Participant code, runtime API, and output timeline recorded per revision
Field notes / coordination gaps
Note A-01
Models live in CAD and game engines, questionnaires live in survey tools, and participant tracking often lives in spreadsheets.
Note A-02
Each study tends to become a custom Unity project, making replication and iteration expensive.
Note A-03
Survey answers and session logs are hard to connect back to the exact scene, spot, variant, and study version.
Note A-04
Moving a waypoint or changing an evaluation instrument should not require another round of engine scripting.
Civil workflow / station chain
VREVAL keeps the research protocol, spatial scene, forms, runtime contract, and collected outputs in one project-scoped workspace.
STA 01+00
Upload assets
STA 02+20
Place spots
STA 03+40
Build forms
STA 04+60
Compose tasks
STA 05+80
Activate study
STA 07+00
Review outputs
Specification blocks
Assets
Upload GLB models, images, audio, and video assets, then reuse them across studies and scene compositions.
Composition
Combine model layers into reusable asset groups and assemble study or task scenes from project-owned building blocks.
Spatial authoring
Define checkpoints, gates, information points, and sound markers with positions that stay tied to the project coordinate system.
Instruments
Build forms with Likert scales, choices, free text, semantic differentials, information blocks, and page breaks.
Protocols
Structure studies into blocks and tasks, configure the selected item in an inspector, and activate stable study snapshots.
Runtime
Issue participant codes, serve study definitions and assets to runtime clients, and record outputs through the Study API.
Comparisons
Configure comparison phases, candidate sets, ranking modes, pre/post forms, and in-place or teleported candidate presentation.
Variants
Prepare levels and facets for structured design variants so studies can connect stimuli, spots, and forms consistently.
Review
Inspect recorded session outputs, flags, durations, raw responses, and the last known runtime state from the dashboard.
Inspection checklist
A VR evaluation is only useful if later analysis can answer what each participant saw, when they saw it, and which study version produced the data.
QA-01
Immutable activation snapshots for versioned study definitions
QA-02
Participant and run provenance for every recorded output
QA-03
Idempotent runtime output recording for unreliable client networks
QA-04
Project-scoped asset access for designer and runtime clients
QA-05
OpenAPI-documented Study API for Unity and Quest integration
Release drawing register
Rev P0 / Today
The hosted cloud preview is invite-only while we validate the workflow with early research teams.
Rev 1.0 / Version 1
VREVAL is planned to be released as an open-source, self-hostable Laravel application.
Rev PUB / Later
Public registrations will open after the preview phase, once the product and deployment story are ready.
Issue for preview
Join the preview list for cloud availability updates and the planned Version 1 open-source, self-hostable release.